GAMER is a GPU-accelerated Adaptive MEsh Refinement Code for astrophysical applications. Currently the code solves the hydrodynamics with self-gravity. By taking advantage of the extraordinary performance of GPUs, up to two orders of magnitude performance speed-up has been demonstrated in comparison to the CPU-only performance. Currently the code supports the following features: Adaptive mesh refinement (AMR); Hydrodynamics with self-gravity; A variety of GPU-accelerated hydrodynamic and Poisson solvers; Hybrid OpenMP/MPI/GPU parallelization; Concurrent CPU/GPU execution for performance optimization; Hilbert space-filling curve for load balance
Keywords for this software
References in zbMATH (referenced in 3 articles )
Showing results 1 to 3 of 3.
- Sætra, Martin L.; Brodtkorb, André R.; Lie, Knut-Andreas: Efficient GPU-implementation of adaptive mesh refinement for the shallow-water equations (2015)
- Raghavan, Hari K.; Vadhiyar, Sathish S.: Efficient asynchronous executions of AMR computations and visualization on a GPU system (2013)
- Deiterding, Ralf: Block-structured adaptive mesh refinement -- theory, implementation and application (2011)