Meschach

Meschach: Matrix computations in C. Meschach is a C-language library of routines for performing matrix computations. It has a collection of data structures which are self-contained, can be created, destroyed and resized at will which includes permutations, vectors, matrices, integer vectors, complex vectors and matrices and sparse matrices.


References in zbMATH (referenced in 67 articles , 1 standard article )

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  1. Qian, Zhenjie; Zhang, Dingguo; Jin, Chengqian: A regularized approach for frictional impact dynamics of flexible multi-link manipulator arms considering the dynamic stiffening effect (2018)
  2. Ferrari, Fabio; Tasora, Alessandro; Masarati, Pierangelo; Lavagna, Michèle: (N)-body gravitational and contact dynamics for asteroid aggregation (2017)
  3. Kikuuwe, Ryo; Brogliato, Bernard: A new representation of systems with frictional unilateral constraints and its Baumgarte-like relaxation (2017)
  4. Akhadkar, Narendra; Acary, Vincent; Brogliato, Bernard: Analysis of collocated feedback controllers for four-bar planar mechanisms with joint clearances (2016)
  5. Tasora, Alessandro; Serban, Radu; Mazhar, Hammad; Pazouki, Arman; Melanz, Daniel; Fleischmann, Jonathan; Taylor, Michael; Sugiyama, Hiroyuki; Negrut, Dan: Chrono: an open source multi-physics dynamics engine (2016)
  6. Mazhar, Hammad; Heyn, Toby; Negrut, Dan; Tasora, Alessandro: Using Nesterov’s method to accelerate multibody dynamics with friction and contact (2015)
  7. Paoli, Laetitia: Vibro-impact problems with dry friction. I: Existence result (2015)
  8. Zhao, Zhen; Liu, Caishan; Chen, Bin; Brogliato, Bernard: Asymptotic analysis of Painlevé’s paradox (2015)
  9. Or, Yizhar: Painlevé’s paradox and dynamic jamming in simple models of passive dynamic walking (2014)
  10. Heyn, Toby; Anitescu, Mihai; Tasora, Alessandro; Negrut, Dan: Using Krylov subspace and spectral methods for solving complementarity problems in many-body contact dynamics simulation (2013)
  11. Tasora, Alessandro; Anitescu, Mihai: A complementarity-based rolling friction model for rigid contacts (2013)
  12. Brogliato, Bernard; Zhang, Hongjian; Liu, Caishan: Analysis of a generalized kinematic impact law for multibody-multicontact systems, with application to the planar rocking block and chains of balls (2012)
  13. Da Costa, A. Pinto: Assessing the complete solution set of the planar frictional wedging problem (2012)
  14. Kudra, Grzegorz; Awrejcewicz, Jan: Bifurcational dynamics of a two-dimensional stick-slip system (2012)
  15. Negrut, Dan; Tasora, Alessandro; Mazhar, Hammad; Heyn, Toby; Hahn, Philipp: Leveraging parallel computing in multibody dynamics (2012)
  16. Or, Yizhar; Rimon, Elon: Investigation of Painlevé’s paradox and dynamic jamming during mechanism sliding motion (2012)
  17. Shojaaee, Zahra; Shaebani, M. Reza; Brendel, Lothar; Török, János; Wolf, Dietrich E.: An adaptive hierarchical domain decomposition method for parallel contact dynamics simulations of granular materials (2012)
  18. Drumwright, Evan; Shell, Dylan A.: Modeling contact friction and joint friction in dynamic robotic simulation using the principle of maximum dissipation (2011)
  19. Shen, Yunian; Stronge, W. J.: Painlevé paradox during oblique impact with friction (2011)
  20. Tasora, A.; Anitescu, M.: A matrix-free cone complementarity approach for solving large-scale, nonsmooth, rigid body dynamics (2011)

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