The Mesh Viewer is an easy to use lightweight application for displaying three dimensional models (triangular meshes) from a variety of file formats. It uses OpenGL to render the models. The program was born under the need for quickly displaying reconstructed triangulated meshes. The Mesh Viewer is based on an idea and an early elementary implementation from Craig Robertson. The current version has been developed by Helmut Cantzler and various contributors. Triangular meshes can be displayed texture mapped (optional with bilinear filtering), solid or as a wire frame (all lines or just the front lines). The surface normals of the triangles can be displayed optionally. Loaded models can be rotated, translated and scaled (all done with the mouse). The model is lighted by multiple light sources. Viewpoints can be saved. Screenshots of the model can be taken.
References in zbMATH (referenced in 1 article )
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- Linardakis, Leonidas; Chrisochoides, Nikos: Algorithm 870: A static geometric medial axis domain decomposition in 2D Euclidean space. (2008)