MMG3D: User Guide. MMG3D is a tetrahedral fully automatic remesher. Starting from a tetrahedral mesh, it produces quasi-uniform meshes with respect to a metric tensor field. This tensor prescribes a length and a direction for the edges, so that the resulting meshes will be anisotropic. The software is based on local mesh modifications and an anisotropic version of Delaunay kernel is implemented to insert vertices in the mesh. Moreover, {mmg} allows one to deal with rigid body motion and moving meshes. When a displacement is prescribed on a part of the boundary, a final mesh is generated such that the surface points will be moved according this displacement. More details can be found on dobj/logiciels/mmg3d.php.

References in zbMATH (referenced in 2 articles )

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  1. Chaulet, N.; Haddar, H.: Electromagnetic inverse shape problem for coated obstacles (2015)
  2. Hecht, F.: New development in freefem++ (2012)

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