TRLIB

TRLIB (Texture-based Rendering Library) is a texture based parallel volume rendering library which provide fast volume rendering for very large datasets via server-client interface. Runs in parallel using MPI. Uses graphics hardware for fast rendering. Load balanced for a given dataset. CORBA or Wireless interface for coupling with external clients.

Keywords for this software

Anything in here will be replaced on browsers that support the canvas element


References in zbMATH (referenced in 1 article )

Showing result 1 of 1.
Sorted by year (citations)

  1. Bajaj, Chandrajit; Ihm, Insung; Park, Sanghun: Compression-based 3D texture mapping for real-time rendering (2000)