TRLIB (Texture-based Rendering Library) is a texture based parallel volume rendering library which provide fast volume rendering for very large datasets via server-client interface. Runs in parallel using MPI. Uses graphics hardware for fast rendering. Load balanced for a given dataset. CORBA or Wireless interface for coupling with external clients.
Keywords for this software
References in zbMATH (referenced in 1 article )
Showing result 1 of 1.
- Bajaj, Chandrajit; Ihm, Insung; Park, Sanghun: Compression-based 3D texture mapping for real-time rendering (2000)