OpenSceneGraph

The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling. Written entirely in Standard C++ and OpenGL it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. The OpenSceneGraph is now well established as the world leading scene graph technology, used widely in the vis-sim, space, scientific, oil-gas, games and virtual reality industries.


References in zbMATH (referenced in 9 articles )

Showing results 1 to 9 of 9.
Sorted by year (citations)

  1. Manca, Vincenzo; Pardini, Giovanni: Morphogenesis through moving membranes (2014) ioport
  2. McIntosh, Paul; Subic, Aleksandar; Lee, Ka Wai; Clifton, Patrick; Trivailo, Pavel; Leary, Martin: An adaptable virtual engineering platform for distributed design based on open source game technology (2012) ioport
  3. Sobota, Branislav; Korečko, Štefan; Hrozek, František: On building an object-oriented parallel virtual reality system (2012) ioport
  4. Petit, Josselin; Brémond, Roland: A high dynamic range rendering pipeline for interactive applications in search for perceptual realism (2010) ioport
  5. Wang, Guoping; Li, Sheng; Wang, Shaorong; Lu, Bin; Li, Wenhang: ViWoSG: A distributed scene graph of ultramassive distributed virtual environments (2009)
  6. Batagelo, Harlen Costa; Wu, Shin-Ting: A framework for GPU-based application-independent 3D interactions (2008) ioport
  7. Batagelo, Harlen Costa; Wu, Shin-Ting: A framework for GPU-based application-independent 3D interactions (2008) ioport
  8. Tan, Tong-de; Xu, Hui-xiang; Zhao, Hong-ling; Yu, Xiao-xia: Real-time shadow rendering technology for large-scale virtual environments (2008)
  9. Egges, Arjan; Papagiannakis, George; Magnenat-Thalmann, Nadia: Presence and interaction in mixed reality environments (2007) ioport