Open Dynamics Engine

ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature, and platform independent with an easy-to-use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments, and virtual creatures. It is currently used in many computer games, 3D authoring tools, and simulation tools. (Source: http://freecode.com/)


References in zbMATH (referenced in 18 articles )

Showing results 1 to 18 of 18.
Sorted by year (citations)

  1. Janßen, Christian F.; Mierke, Dennis; Rung, Thomas: On the development of an efficient numerical ice tank for the simulation of fluid-ship-rigid-ice interactions on graphics processing units (2017)
  2. Wu, Chih-Ping; Chiu, Kuan-Hao; Jiang, Ruei-Yong: A meshless collocation method for the coupled analysis of functionally graded piezo-thermo-elastic shells and plates under thermal loads (2012)
  3. Belter, Dominik; Skrzypczyński, Piotr: Rough terrain mapping and classification for foothold selection in a walking robot (2011)
  4. Hachiya, Hirotaka; Peters, Jan; Sugiyama, Masashi: Reward-weighted regression with sample reuse for direct policy search in reinforcement learning (2011)
  5. Walas, Krzysztof; Belter, Dominik: Supporting locomotive functions of a six-legged walking robot (2011)
  6. Altay, Gülay; Dökmeci, M. Cengiz: On the fundamental equations of electromagnetoelastic media in variational form with an application to shell/laminae equations (2010)
  7. Belter, Dominik; Skrzypczyński, Piotr: A biologically inspired approach to feasible gait learning for a hexapod robot (2010)
  8. Christensen, David Johan; Campbell, Jason; Stoy, Kasper: Anatomy-based organization of morphology and control in self-reconfigurable modular robots (2010) ioport
  9. Silcowitz-Hansen, Morten; Niebe, Sarah; Erleben, Kenny: A nonsmooth nonlinear conjugate gradient method for interactive contact force problems (2010) ioport
  10. Lee, Seokhee; Kim, Jongwon: Priority-based haptic event filtering for transmission and error control in networked virtual environments (2009) ioport
  11. Reichenbach, Tomislav: A dynamic simulator for humanoid robots (2009) ioport
  12. Ay, N.; Bertschinger, N.; Der, R.; Güttler, F.; Olbrich, E.: Predictive information and explorative behavior of autonomous robots (2008)
  13. Ioannou, S.; Dalamagkidis, K.; Valavanis, K. P.; Stefanakos, E. K.: Improving endurance and range of a UGV with gimballed landing platform for launching small unmanned helicopters (2008) ioport
  14. Morales, José Luis; Nocedal, Jorge; Smelyanskiy, Mikhail: An algorithm for the fast solution of symmetric linear complementarity problems (2008)
  15. Howard, Brad M.; Vance, Judy M.: Desktop haptic virtual assembly using physically based modelling (2007) ioport
  16. Nunes, Rubens Fernandes; Vidal, Creto Augusto; Cavalcante-Neto, Joaquim Bento: Sensory state machines for physically-based animation (2007) ioport
  17. Tanev, Ivan: Genetic programming incorporating biased mutation for evolution and adaptation of Snakebot (2007) ioport
  18. Sokatchev, Emery: Superconformal kinematics and dynamics in the AdS/CFT correspondence (2005)