Constructing mathlets quickly using LiveGraphics3D In this article we describe how to use a Java applet called LiveGraphics3D to speed up the process of creating interactive graphics by removing the need to create a graphics engine in Java, Flash, or other programming languages. Instead, you can use a well-established language to describe the objects on the screen, and LiveGraphics3D handles all aspects of the display. Furthermore, you can define complex manipulations of these objects. This allows users to interact with your graphics in a structured and meaningful way.
Keywords for this software
References in zbMATH (referenced in 2 articles , 1 standard article )
Showing results 1 to 2 of 2.
- Popova, E. D.; Krämer, W.: Visualizing parametric solution sets (2008)
- Rogness, Jonathan; Kraus, Martin: Constructing mathlets quickly using LiveGraphics3D (2006) MathEduc