OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.

References in zbMATH (referenced in 129 articles )

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  1. Guha, Sumanta: Computer graphics through OpenGL. From theory to experiments (2019)
  2. Róth, Ágoston: Algorithm 992: an OpenGL- and C++-based function library for curve and surface modeling in a large class of extended Chebyshev spaces (2019)
  3. Joseph C. Ferguson, Francesco Panerai, Arnaud Borner, Nagi N. Mansour: PuMA: the Porous Microstructure Analysis software (2018) not zbMATH
  4. Hvidsten, Michael: Exploring geometry (2017)
  5. Li, Zheng; Liu, Yiguang; Li, Jipeng; Xu, Wenzheng: The mapping-adaptive convolution: a fundamental theory for homography or perspective invariant matching methods (2017)
  6. Pierret, Julien; Shen, Samuel S. P.: 4D visual delivery of big climate data: a fast web database application system (2017)
  7. Sanagawa, Ryoji; Hasegawa, Kyoko; Li, Liang; Tanaka, Satoshi: The stochastic highlighting of polygon edges in the transparent visualization of large-scale polygon meshes: application to visualizing a high-energy elementary particle detector (2017)
  8. Tingelstad, Lars; Egeland, Olav: Automatic multivector differentiation and optimization (2017)
  9. Ahmad Hosney Awad Eid: Optimized Automatic Code Generation for Geometric Algebra Based Algorithms with Ray Tracing Application (2016) arXiv
  10. Aliev, Ali V.; Mishchenkova, Olga V.; Lipanov, Alexey M.: Mathematical modeling and numerical methods in chemical physics and mechanics (2016)
  11. Fan, Tian-Qi; Guo, Li-Xin; Liu, Wei: A novel OpenGL-based MoM/SBR hybrid method for radiation pattern analysis of an antenna above an electrically large complicated platform (2016)
  12. Feltman, Nicolas; Angiuli, Carlo; Acar, Umut A.; Fatahalian, Kayvon: Automatically splitting a two-stage lambda calculus (2016)
  13. Friederich, Jan; Pfaller, Sebastian; Steinmann, Paul: A web-based tool for the interactive visualization of stresses in an infinite plate with an elliptical hole under simple tension: (2016)
  14. Gidaspov, V. Yu.; Golubev, V. K.; Severina, N. S.: A software package for simulation of unsteady flows of the reacting gas in the channel (2016)
  15. Linsen, Lars (ed.); Hamann, Bernd (ed.); Hege, Hans-Christian (ed.): Visualization in medicine and life sciences III. Towards making an impact. Selected papers based on the presentations at the third international workshop, VMLS, Leipzig, Germany, June 16--18, 2013 (2016)
  16. Mantas, José Miguel; de la Asunción, Marc; Castro, Manuel J.: An introduction to GPU computing for numerical simulation (2016) ioport
  17. Montag, Aaron; Richter-Gebert, Jürgen: CindyGL: authoring GPU-based interactive mathematical content (2016)
  18. Ainsworth, Mark; Andriamaro, Gaelle; Davydov, Oleg: A Bernstein-Bézier basis for arbitrary order Raviart-Thomas finite elements (2015)
  19. Bhattacharya, Subhrajit; Pivtoraiko, Mihail: A classification of configuration spaces of planar robot arms for a continuous inverse kinematics problem (2015)
  20. Bratlie, Jostein; Dalmo, Rune; Bang, Børre: Evaluation of smooth spline blending surfaces using GPU (2015)

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