OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.


References in zbMATH (referenced in 119 articles )

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  1. Hvidsten, Michael: Exploring geometry (2017)
  2. Pierret, Julien; Shen, Samuel S. P.: 4D visual delivery of big climate data: a fast web database application system (2017)
  3. Tingelstad, Lars; Egeland, Olav: Automatic multivector differentiation and optimization (2017)
  4. Ahmad Hosney Awad Eid: Optimized Automatic Code Generation for Geometric Algebra Based Algorithms with Ray Tracing Application (2016) arXiv
  5. Aliev, Ali V.; Mishchenkova, Olga V.; Lipanov, Alexey M.: Mathematical modeling and numerical methods in chemical physics and mechanics (2016)
  6. Fan, Tian-Qi; Guo, Li-Xin; Liu, Wei: A novel OpenGL-based MoM/SBR hybrid method for radiation pattern analysis of an antenna above an electrically large complicated platform (2016)
  7. Feltman, Nicolas; Angiuli, Carlo; Acar, Umut A.; Fatahalian, Kayvon: Automatically splitting a two-stage lambda calculus (2016)
  8. Friederich, Jan; Pfaller, Sebastian; Steinmann, Paul: A web-based tool for the interactive visualization of stresses in an infinite plate with an elliptical hole under simple tension: www.ltm.fau.de/plate (2016)
  9. Gidaspov, V. Yu.; Golubev, V. K.; Severina, N. S.: A software package for simulation of unsteady flows of the reacting gas in the channel (2016)
  10. Linsen, Lars (ed.); Hamann, Bernd (ed.); Hege, Hans-Christian (ed.): Visualization in medicine and life sciences III. Towards making an impact. Selected papers based on the presentations at the third international workshop, VMLS, Leipzig, Germany, June 16--18, 2013 (2016)
  11. Mantas, José Miguel; de la Asunción, Marc; Castro, Manuel J.: An introduction to GPU computing for numerical simulation (2016) ioport
  12. Montag, Aaron; Richter-Gebert, Jürgen: CindyGL: authoring GPU-based interactive mathematical content (2016)
  13. Ainsworth, Mark; Andriamaro, Gaelle; Davydov, Oleg: A Bernstein-Bézier basis for arbitrary order Raviart-Thomas finite elements (2015)
  14. Bhattacharya, Subhrajit; Pivtoraiko, Mihail: A classification of configuration spaces of planar robot arms for a continuous inverse kinematics problem (2015)
  15. Bratlie, Jostein; Dalmo, Rune; Bang, Børre: Evaluation of smooth spline blending surfaces using GPU (2015)
  16. Geng, Chao-Qiang; Lee, Chung-Chi; Shen, Jia-Liang: Matter power spectra in viable $f(R)$ gravity models with massive neutrinos (2015)
  17. Guha, Sumanta: Computer graphics through OpenGL. From theory to experiments (2015)
  18. Janke, Steven J.: Mathematical structures for computer graphics (2015)
  19. Charrier, Patrick; Klimek, Mariusz; Steinmetz, Christian; Hildenbrand, Dietmar: Geometric algebra enhanced precompiler for C++, OpenCL and Mathematica’s OpenCLLink (2014)
  20. Cui, Yuanmin; Feng, Jieqing: A real-time accurate free-form deformation in terms of triangular Bézier surfaces (2014)

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