OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.


References in zbMATH (referenced in 94 articles )

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  1. Aliev, Ali V.; Mishchenkova, Olga V.; Lipanov, Alexey M.: Mathematical modeling and numerical methods in chemical physics and mechanics (2016)
  2. Friederich, Jan; Pfaller, Sebastian; Steinmann, Paul: A web-based tool for the interactive visualization of stresses in an infinite plate with an elliptical hole under simple tension: www.ltm.fau.de/plate (2016)
  3. Gidaspov, V.Yu.; Golubev, V.K.; Severina, N.S.: A software package for simulation of unsteady flows of the reacting gas in the channel (2016)
  4. Mantas, José Miguel; de la Asunción, Marc; Castro, Manuel J.: An introduction to GPU computing for numerical simulation (2016)
  5. Montag, Aaron; Richter-Gebert, Jürgen: CindyGL: authoring GPU-based interactive mathematical content (2016)
  6. Ainsworth, Mark; Andriamaro, Gaelle; Davydov, Oleg: A Bernstein-Bézier basis for arbitrary order Raviart-Thomas finite elements (2015)
  7. Bhattacharya, Subhrajit; Pivtoraiko, Mihail: A classification of configuration spaces of planar robot arms for a continuous inverse kinematics problem (2015)
  8. Bratlie, Jostein; Dalmo, Rune; Bang, Børre: Evaluation of smooth spline blending surfaces using GPU (2015)
  9. Guha, Sumanta: Computer graphics through OpenGL. From theory to experiments (2015)
  10. Janke, Steven J.: Mathematical structures for computer graphics (2015)
  11. Cui, Yuanmin; Feng, Jieqing: A real-time accurate free-form deformation in terms of triangular Bézier surfaces (2014)
  12. King, James; Yakovlev, Sergey; Fu, Zhisong; Kirby, Robert M.; Sherwin, Spencer J.: Exploiting batch processing on streaming architectures to solve 2D elliptic finite element problems: a hybridized discontinuous Galerkin (HDG) case study (2014)
  13. Wei, Zhangping; Jang, Byunghyun; Jia, Yafei: A fast and interactive heat conduction simulator on GPUs (2014)
  14. Zamuda, Aleš; Brest, Janez: Environmental framework to visualize emergent artificial forest ecosystems (2013)
  15. Brodtkorb, André R.; Sætra, Martin L.; Altinakar, Mustafa: Efficient shallow water simulations on GPUs: implementation, visualization, verification, and validation (2012)
  16. Gortler, Steven J.: Foundations of 3D computer graphics (2012)
  17. Li, Chunqing; Yang, Zixiang; Deng, Yiquan; Wang, Tao: Multiple linear regression model based on neural network and its application in the MBR simulation (2012)
  18. McIntosh, Paul; Subic, Aleksandar; Lee, Ka Wai; Clifton, Patrick; Trivailo, Pavel; Leary, Martin: An adaptable virtual engineering platform for distributed design based on open source game technology (2012)
  19. Mukundan, Ramakrishnan: Advanced methods in computer graphics. With examples in OpenGL. (2012)
  20. Müller, Thomas; Frauendiener, Jörg: Interactive visualization of a thin disc around a Schwarzschild black hole (2012)

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