OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.


References in zbMATH (referenced in 129 articles )

Showing results 21 to 40 of 129.
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  1. Geng, Chao-Qiang; Lee, Chung-Chi; Shen, Jia-Liang: Matter power spectra in viable (f(R)) gravity models with massive neutrinos (2015)
  2. Guha, Sumanta: Computer graphics through OpenGL. From theory to experiments (2015)
  3. Janke, Steven J.: Mathematical structures for computer graphics (2015)
  4. Charrier, Patrick; Klimek, Mariusz; Steinmetz, Christian; Hildenbrand, Dietmar: Geometric algebra enhanced precompiler for C++, OpenCL and Mathematica’s OpenCLLink (2014)
  5. Cui, Yuanmin; Feng, Jieqing: A real-time accurate free-form deformation in terms of triangular Bézier surfaces (2014)
  6. Guevara, Douglas Navarro; Alvarez, Adrian Navarro: Computer aided geometry (2014)
  7. Huthwaite, Peter: Accelerated finite element elastodynamic simulations using the GPU (2014)
  8. King, James; Yakovlev, Sergey; Fu, Zhisong; Kirby, Robert M.; Sherwin, Spencer J.: Exploiting batch processing on streaming architectures to solve 2D elliptic finite element problems: a hybridized discontinuous Galerkin (HDG) case study (2014)
  9. Ramazanov, T. S.; Kodanova, S. K.; Issanova, M. K.; Bastykova, N. Kh.; Moldabekov, Zh. A.: The modern information technologies and visualization methods for analysis of computer simulation results for complex plasma (2014)
  10. Stokes, Finn M.; Kamleh, Waseem; Leinweber, Derek B.: Visualizations of coherent center domains in local Polyakov loops (2014)
  11. Wei, Zhangping; Jang, Byunghyun; Jia, Yafei: A fast and interactive heat conduction simulator on GPUs (2014)
  12. Karmakar, Nilanjana; Biswas, Arindam; Bhowmick, Partha; Bhattacharya, Bhargab B.: A combinatorial algorithm to construct 3D isothetic covers (2013)
  13. Zamuda, Aleš; Brest, Janez: Environmental framework to visualize emergent artificial forest ecosystems (2013) ioport
  14. Brodtkorb, André R.; Sætra, Martin L.; Altinakar, Mustafa: Efficient shallow water simulations on GPUs: implementation, visualization, verification, and validation (2012)
  15. D’Azevedo, E. F.; Nintcheu Fata, S.: On the effective implementation of a boundary element code on graphics processing units using an out-of-core LU algorithm (2012)
  16. Gortler, Steven J.: Foundations of 3D computer graphics (2012)
  17. Kramper, Wolfgang; Wanker, Ralf; Zimmermann, Karl-Heinz: Analysis of swarm behavior using compound eye and neural network control (2012) ioport
  18. Li, Chunqing; Yang, Zixiang; Deng, Yiquan; Wang, Tao: Multiple linear regression model based on neural network and its application in the MBR simulation (2012)
  19. Linsen, Lars (ed.); Hagen, Hans (ed.); Hamann, Bernd (ed.); Hege, Hans-Christian (ed.): Visualization in Medicine and Life Sciences II. Progress and New Challenges. Selected papers based on the presentations at the second international workshop, VMLS, Bremerhaven, Germany, June 22--24, 2009 (2012)
  20. McIntosh, Paul; Subic, Aleksandar; Lee, Ka Wai; Clifton, Patrick; Trivailo, Pavel; Leary, Martin: An adaptable virtual engineering platform for distributed design based on open source game technology (2012) ioport