OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.

References in zbMATH (referenced in 129 articles )

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  1. Sanderson, Allen R.; Meyer, Miriah D.; Kirby, Robert M.; Johnson, Chris R.: A framework for exploring numerical solutions of advection-reaction-diffusion equations using a GPU-based approach (2008) ioport
  2. Sun, Yinlong; Wang, Qiqi: Interference shaders of thin films (2008)
  3. Takizawa, Hiroyuki; Chida, Tatsuya; Kobayashi, Hiroaki: Evaluating computational performance of backpropagation learning on graphics hardware (2008) ioport
  4. Gobron, Stéphane; Devillard, François; Heit, Bernard: Retina simulation using cellular automata and GPU programming (2007) ioport
  5. Hansford, D.; Collins, D.: Anamorphic 3D geometry (2007)
  6. Klimowicz, A. N. F.; Mihajlović, M. D.: Modelling 3D semi-deformable tubes in real time (2007)
  7. Liarokapis, Fotis: An augmented reality interface for visualizing and interacting with virtual content (2007) ioport
  8. Ogáyar, C. J.; Rueda, A. J.; Segura, R. J.; Feito, F. R.: Fast and simple hardware accelerated voxelizations using simplicial coverings (2007) ioport
  9. Yang, Jason; Goodman, James: Symmetric key cryptography on modern graphics hardware (2007)
  10. Cook, Debra; Keromytis, Angelos: CryptoGraphics. Exploiting cards for security. (2006)
  11. Dechevsky, Lubomir T.; Kristoffersen, Arnt R.; Gundersen, Joakim; Lakså, Arne; Bang, Børre; Dokken, Tor: A `marching simplex’ algorithm for approximate solution of nonlinear systems of equations and applications to branching of solutions and intersection problems (2006)
  12. Diaz-Gutierrez, Pablo; Bhushan, Anusheel; Gopi, M.; Pajarola, Renato: Single-strips for fast interactive rendering (2006) ioport
  13. Ebner, Marc: Coevolution and the red queen effect shape virtual plants (2006) ioport
  14. Ebner, Marc: Coevolution and the red queen effect shape virtual plants (2006) ioport
  15. Kristoffersen, Arnt R.; Georgiev, Dimiter T.; Dechevsky, Lubomir T.; Lakså, Arne; Gundersen, Joakim; Bang, Børre: Vertex versus pixel based intersection: using the GPU for investigation of surface intersections (2006)
  16. Proctor, Alison A.; Johnson, Eric N.; Apker, Thomas B.: Vision-only control and guidance for aircraft (2006)
  17. Schein, Sagi; Elber, Gershon: Real-time freedom deformation using programmable hardware (2006)
  18. Stock, Christian; Bishop, Ian D.: Linking GIS with real-time visualisation for exploration of landscape changes in rural community workshops (2006) ioport
  19. Takizawa, Hiroyuki; Kobayashi, Hiroaki: Hierarchical parallel processing of large scale data clustering on a PC cluster with GPU co-processing (2006) ioport
  20. Tankelevich, Roman; Fairweather, Graeme; Karageorghis, Andreas; Smyrlis, Yiorgos-Sokratis: Potential field based geometric modelling using the method of fundamental solutions (2006)