OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.

References in zbMATH (referenced in 129 articles )

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  1. Cook, Debra L.; Baratto, Ricardo; Keromytis, Angelos D.: Remotely keyed cryptographics secure remote display access using (mostly) untrusted hardware (2005)
  2. Cook, Debra L.; Ioannidis, John; Keromytis, Angelos D.; Luck, Jake: CryptoGraphics: Secret key cryptography using graphics cards (2005)
  3. Maubach, J.; Telea, A.: The numLab numerical laboratory for computation and visualisation (2005) ioport
  4. Yamamoto, Osami: Fast computing of three-dimensional convex hulls using graphics hardware (2005)
  5. Kubiesa, Sebastian; Ugail, Hassan; Wilson, Michael: Interactive design using higher order PDEs (2004) ioport
  6. Lee, Newton: Khronos developer university opengl ES 1.1 coding challenge. (2004) ioport
  7. Renka, Robert J.: Algorithm 834: glsurf -- an interactive surface plotting program using OpenGL (2004)
  8. Ulmet, Dan-Eugen: Reflection curves -- new computation and rendering techniques (2004)
  9. Buss, Samuel R.: 3-D computer graphics. A mathematical introduction with OpenGL. (2003)
  10. Ding, Mingyue; Xiao, Yijun; Peng, Jiaxiong; Schomburg, Dirk; Krebs, Bjoern; Wahl, Friedrch M.: 3D reconstruction of free-formed line-like objects using NURBS representation (2003)
  11. Aharon, Shmuel; Lenglet, Christophe: Collision detection algorithm for deformable objects using OpenGL (2002)
  12. David, Auber: Tulip (2002)
  13. Feng, Zhi-Qiang; Cros, Jean-Michel: FER/SubDomain: An integrated environment for finite element analysis using object-oriented approach. (2002)
  14. Gajer, Pawel; Kobourov, Stephen G.: GRIP: Graph drawing with intelligent placement (2002)
  15. Neyret, Fabrice; Heiss, Raphaël; Sénégas, Franck: Realistic rendering of an organ surface in real-time for laparoscopic surgery simulation (2002)
  16. Pal, Prabir K.; Sarkar, Biswajit: A language to model animation out of behaviour-embedded graphical components (2002)
  17. Zheng, Yao; Weatherill, Nigel P.; Turner-Smith, Edward A.: An interactive geometry utility environment for multi-disciplinary computational engineering (2002)
  18. Grabner, Markus: Advanced techniques for interactive visualization of multi-resolution meshes (2001)
  19. Hormann, Kai; Agathos, Alexander: The point of polygon problem for arbitrary polygons (2001)
  20. Lee, Dongkyoo; Bae, Hee-Jung; Kim, Chang Tae; Lee, Dong-Chun; Jung, Dae-Hyun; Lee, Nam-Kyung; Lee, Kyoo-Ho; Baek, Nakhoon; Lee, J. Won; Ryu, Kwan Woo; Hahn, James K.: Reproducing works of Calder (2001)