Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.
Keywords for this software
References in zbMATH (referenced in 3 articles )
Showing results 1 to 3 of 3.
- Amara, Yacine; Marsault, Xavier: A GPU tile-load-map architecture for terrain rendering: theory and applications (2009)
- Yu, Qizhi; Neyret, Fabrice; Bruneton, Eric; Holzschuch, Nicolas: Scalable real-time animation of rivers (2009)
- Bruneton, Eric; Neyret, Fabrice: Real-time rendering and editing of vector-based terrains (2008)
Further publications can be found at: http://proland.inrialpes.fr/publications.html