Using collaborative discourse theory to partially automate dialogue tree authoring We have developed a novel methodology combining hierarchical task networks with traditional dialogue trees that both partially automates dialogue authoring and improves the degree of dialogue structure reuse. The key to this methodology is a lightweight utterance semantics derived from collaborative discourse theory, making it a step towards dialogue generation based on cognitive models rather than manual authoring. We have implemented an open-source tool, called Disco for Games (D4g), to support the methodology and present a fully worked example of using this tool to generate a dialogue about baseball.
References in zbMATH (referenced in 1 article )
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- Rich, Charles; Sidner, Candace L.: Using collaborative discourse theory to partially automate dialogue tree authoring (2012)