The QSplat Multiresolution Point Rendering System. QSplat is a program for displaying large geometric models in real time. It was originally designed during the course of the Digital Michelangelo Project, to render the hundred-million-polygon models we were producing. It features: Fast startup and progressive loading. Real-time interactive display with a user-selectable frame rate. Refinement to a high-quality rendering when idle. Point-based multiresolution representation with splat rendering, level-of-detail control, and hierarchical visibility culling. Compact representation - 6 bytes per input point including normals, 9 bytes including color Fast preprocessing. QSplat is available for research and commercial use, free of charge, as described at the bottom of this web page.

References in zbMATH (referenced in 29 articles )

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  1. Okamoto, Yasuhide; Oishi, Takeshi; Ikeuchi, Katsushi: Image-based network rendering of large meshes for cloud computing (2011)
  2. Kumar, Pankaj; Kumar, Piyush: Almost optimal solutions to $k$-clustering problems (2010)
  3. Tian, Fenglin; Hua, Wei; Dong, Zilong; Bao, Hujun: Adaptive voxels: interactive rendering of massive 3D models (2010)
  4. Cazals, Frédéric; Loriot, Sébastien: Computing the arrangement of circles on a sphere, with applications in structural biology (2009)
  5. de Castro, Pedro M.M.; Cazals, Frédéric; Loriot, Sébastien; Teillaud, Monique: Design of the CGAL 3D spherical kernel and application to arrangements of circles on a sphere (2009)
  6. Liang, Xiaohui; Zhao, Qinping; He, Zhiying; Xie, Ke; Liu, Yubo: A point-based rendering approach for real-time interaction on mobile devices (2009)
  7. Sheng, Bin; Zhu, Jian; Wu, En-Hua; Zhang, Yan-Ci: Lumiproxy: a hybrid representation of image-based models (2009)
  8. Vézien, J.M.; Ménélas, B.; Nelson, J.; Picinali, L.; Bourdot, P.; Ammi, M.; Katz, B.F.G.; Burkhardt, J.M.; Pastur, L.; Lusseyran, F.: Multisensory VR exploration for computer fluid dynamics in the corsaire project (2009)
  9. Zhang, Liqiang; Guo, Zhifeng; Kang, Zhizhong; Zhang, Lixin; Zhang, Xingming; Yang, Ling: Web-based visualization of spatial objects in 3DGIS (2009)
  10. Busking, Stef; Vilanova, Anna; van Wijk, Jarke J.: Particle-based non-photorealistic volume visualization (2008)
  11. Lien, Jyh-Ming: Covering Minkowski sum boundary using points with applications (2008)
  12. Chisnall, David; Chen, Min; Hansen, Charles: Ray-driven dynamic working set rendering (2007)
  13. Saleem, Waqar; Schall, Oliver; Patanè, Giuseppe; Belyaev, Alexander; Seidel, Hans-Peter: On stochastic methods for surface reconstruction (2007)
  14. Zhang, Haitao; Kaufman, Arie E.: Point-and-edge model for edge-preserving splatting (2007)
  15. Ji, Junfeng; Wu, Enhua; Li, Sheng; Liu, Xuehui: View-dependent refinement of multiresolution meshes using programmable graphics hardware (2006)
  16. Kim, Youngmin; Lee, Chang Ha; Varshney, Amitabh: Vertex --- transformation streams (2006)
  17. Krüger, Jens; Schneider, Jens; Westermann, Rüdiger: Compression and rendering of iso-surfaces and point sampled geometry (2006)
  18. Langetepe, Elmar; Zachmann, Gabriel: Geometric data structures for computer graphics. (2006)
  19. Qin, Xujia; Wang, Weihong; Li, Qu: Practical Boolean operations on point-sampled models (2006)
  20. Ren, Xiangyang; Mueller, Heinrich; Kuhlenkoetter, Bernd: Surfel-based surface modeling for robotic belt grinding simulation (2006)

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