M.E.S.H. : Measuring Error between Surfaces using the Hausdorff distance. This paper proposes an efficient method to estimate the distance between discrete 3D surfaces represented by triangular 3D meshes. The metric used is based on an approximation of the Hausdorff distance, which has been appropriately implemented in order to reduce unnecessary computation and memory usage. Results show that when compared to similar tools, a significant gain in both memory and speed can be achieved.

References in zbMATH (referenced in 20 articles )

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  1. Kang, Yunku; Kyung, Min-Ho; Yoon, Seung-Hyun; Kim, Myung-Soo: Fast and robust Hausdorff distance computation from triangle mesh to quad mesh in near-zero cases (2018)
  2. Huang, Jin; Jiang, Tengfei; Shi, Zeyun; Tong, Yiying; Bao, Hujun; Desbrun, Mathieu: $\ell_1$-based construction of polycube maps from complex shapes (2014)
  3. Song, Ran; Liu, Yonghuai; Martin, Ralph R.; Rosin, Paul L.: Scan integration as a labelling problem (2014) ioport
  4. Song, Ran; Liu, Yonghuai; Martin, Ralph R.; Rosin, Paul L.: Mesh saliency via spectral processing (2014)
  5. Nada, Ayman A.: Use of B-spline surface to model large-deformation continuum plates: procedure and applications (2013)
  6. Coll, Narcís; Guerrieri, Marité; Rivara, Maria-Cecilia; Sellarès, J. Antoni: Adaptive simplification of huge sets of terrain grid data for geosciences applications (2011)
  7. Sharma, Ojaswa; Anton, François: Homotopic object reconstruction using natural neighbor barycentric coordinates (2011)
  8. Wang, Yu-Ping; Hu, Shi-Min: Optimization approach for 3D model watermarking by linear binary programming (2010)
  9. Bian, Zhe; Hu, Shi-Min; Martin, Ralph R.: Evaluation for small visual difference between conforming meshes on strain field (2009) ioport
  10. Nicosevici, Tudor; Gracias, Nuno; Negahdaripour, Shahriar; Garcia, Rafael: Efficient three-dimensional scene modeling and mosaicing (2009)
  11. Peyré, Gabriel; Péchaud, Mickael; Keriven, Renaud; Cohen, Laurent D.: Geodesic methods in computer vision and graphics (2009)
  12. Lu, Zhe-Ming; Li, Zhen: Dynamically restricted codebook-based vector quantisation scheme for mesh geometry compression (2008)
  13. Massarwi, Fady; Gotsman, Craig; Elber, Gershon: Paper-craft from 3D polygonal models using generalized cylinders (2008)
  14. Cheng, Yu-Ming; Wang, Chung-Ming: An adaptive steganographic algorithm for 3D polygonal meshes (2007) ioport
  15. Cheng, Yu-Ming; Wang, Chung-Ming: A high-capacity steganographic approach for 3D polygonal meshes (2006) ioport
  16. Tack, Klaas; Lafruit, Gauthier; Catthoor, Francky; Lauwereins, Rudy: Platform independent optimisation of multi-resolution 3D content to enable universal media access (2006) ioport
  17. Chen, Zhihua; Barnes, J. Fritz; Bodenheimer, Bobby: Hybrid and forward error correction transmission techniques for unreliable transport of 3D geometry (2005) ioport
  18. Payan, Frédéric; Antonini, Marc: An efficient bit allocation for compressing normal meshes with an error-driven quantization (2005)
  19. Aspert, Nicolas; Ebrahimi, Touradj; Vandergheynst, Pierre: Nonlinear subdivision using local spherical coordinates (2003)
  20. Viladkar, M. N.; Ranjan, G.; Sharma, R. P.: Soil-structure interaction in the time domain (1993)