VON

VON: a scalable peer-to-peer network for virtual environments. The scalability of large-scale networked virtual environments (NVEs) such as today’s massively multiplayer online games (MMOGs) faces inherent limits imposed by client-server architectures. We identify an emerging research direction that applies peer-to-peer (P2P) networks in order to realize more scalable and affordable NVEs. The central issue for P2P-based NVE (P2P-NVE) systems is to correctly and efficiently maintain the topology of all participating peers by solving the neighbor discovery problem. We also propose the Voronoi-based overlay network (VON), a simple and efficient design that maintains the P2P topology in a fully-distributed, low-latency, and message-efficient manner. Simulation results show that by bounding the per-node resource consumption, VON can be fundamentally more scalable than existing methods while achieving high topology consistency and reliability


References in zbMATH (referenced in 9 articles )

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  1. Liu, Elvis S.; Theodoropoulos, Georgios K.: Space-time matching algorithms for interest management in distributed virtual environments (2014)
  2. Almashor, Mahathir; Khalil, Ibrahim: Fully peer-to-peer virtual environments with 3D Voronoi diagrams (2012) ioport
  3. Almashor, Mahathir; Khalil, Ibrahim: Fully peer-to-peer virtual environments with 3D Voronoi diagrams (2012)
  4. Ahmed, Dewan Tanvir; Shirmohammadi, Shervin; de Oliveira, Jauvane C.: A hybrid P2P communications architecture for zonal MMOGs (2009) ioport
  5. Buyukkaya, Eliya; Abdallah, Maha: Efficient triangulation for P2P networked virtual environments (2009) ioport
  6. Chan, Mo-Che; Hu, Shun-Yun; Jiang, Jehn-Ruey: Secure peer-to-peer 3D streaming (2009) ioport
  7. Liang, Huiguang; De Silva, Ransi Nilaksha; Ooi, Wei Tsang; Motani, Mehul: Avatar mobility in user-created networked virtual worlds: measurements, analysis, and implications (2009) ioport
  8. Scholtes, Ingo; Botev, Jean; Esch, Markus; Schloss, Hermann; Sturm, Peter: Using epidemic hoarding to minimize load delays in P2P distributed virtual environments (2009)
  9. Chan, Mo-Che; Hu, Shun-Yun; Jiang, Jehn-Ruey: An efficient and secure event signature (EASES) protocol for peer-to-peer massively multiplayer online games (2008)