Blender is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase. Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team. As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.

References in zbMATH (referenced in 12 articles )

Showing results 1 to 12 of 12.
Sorted by year (citations)

  1. Bokowski, Jürgen; Cuntz, Michael: Hurwitz’s regular map (3, 7) of genus 7: a polyhedral realization (2018)
  2. Carr, Hamish (ed.); Garth, Christoph (ed.); Weinkauf, Tino (ed.): Topological methods in data analysis and visualization IV. Theory, algorithms, and applications. Selected papers based on the presentations at the TopoInVis workshop, Annweiler, Germany, 2015 (2017)
  3. Shivashankar, Nithin; Natarajan, Vijay: Efficient software for programmable visual analysis using Morse-Smale complexes (2017)
  4. Toth, Csaba D. (ed.); Goodman, Jacob E. (ed.); O’Rourke, Joseph (ed.): Handbook of discrete and computational geometry (2017)
  5. Bilous, M. V.: Nadra-3D add-on for Blender software (2016)
  6. Davis, Jon H.: Methods of applied mathematics with a software overview (2016)
  7. Evain, Laurent: The Pycao software for 3D-modelling (2016)
  8. Hornikx, Maarten; Krijnen, Thomas; van Harten, Louis: openPSTD: the open source pseudospectral time-domain method for acoustic propagation (2016)
  9. Cercos-Pita, J. L.: AQUAgpusph, a new free 3D SPH solver accelerated with OpenCL (2015)
  10. Takato, Setsuo; Hamaguchi, Naoki; Sarafian, Haiduke: Generating data of mathematical figures for 3D printers with KETpic and educational impact of the printed models (2014)
  11. Engwer, Christian: An unfitted discontinuous Galerkin scheme for micro-scale simulations and numerical upscaling. (2009)
  12. Van Laerhoven, Tom; Van Reeth, Frank: Brush up your painting skills (2007) ioport