G3D: A gaming action dataset and real time action recognition evaluation framework. In this paper a novel evaluation framework for measuring the performance of real-time action recognition methods is presented. The evaluation framework will extend the time-based event detection metric to model multiple distinct action classes. The proposed metric provides more accurate indications of the performance of action recognition algorithms for games and other similar applications since it takes into consideration restrictions related to time and consecutive repetitions. Furthermore, a new dataset, G3D for real-time action recognition in gaming containing synchronised video, depth and skeleton data is provided. Our results indicate the need of an advanced metric especially designed for games and other similar real-time applications.
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References in zbMATH (referenced in 3 articles )
Showing results 1 to 3 of 3.
- Li, Guang; Liu, Kai; Ding, Wenwen; Cheng, Fei; Ding, Chongyang: Nonnegative tensor-based linear dynamical systems for recognizing human action from 3D skeletons (2019)
- Li, Guang; Liu, Kai; Ding, Wenwen; Cheng, Fei; Chen, Boyang: Key-skeleton-pattern mining on 3D skeletons represented by Lie group for action recognition (2018)
- Escalera, Sergio; Athitsos, Vassilis; Guyon, Isabelle: Challenges in multimodal gesture recognition (2016) ioport