OpenGL

OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D computer graphics. The API is typically used to interact with a Graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL was developed by Silicon Graphics Inc. (SGI) from 1991 and released in January 1992 and is widely used in CAD, virtual reality, scientific visualization, information visualization, flight simulation, and video games. OpenGL is managed by the non-profit technology consortium Khronos Group.


References in zbMATH (referenced in 136 articles )

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  1. Yan, Ping; Alyoubi, Khaled H.; Shan, Chunxiao: Three-dimensional animation nonlinear system modal identification using wavelet transform (2022)
  2. Anderson, Robert; Andrej, Julian; Barker, Andrew; Bramwell, Jamie; Camier, Jean-Sylvain; Cerveny, Jakub; Dobrev, Veselin; Dudouit, Yohann; Fisher, Aaron; Kolev, Tzanio; Pazner, Will; Stowell, Mark; Tomov, Vladimir; Akkerman, Ido; Dahm, Johann; Medina, David; Zampini, Stefano: MFEM: a modular finite element methods library (2021)
  3. Róth, Ágoston: Remark on Algorithm 992: an OpenGL- and C++-based function library for curve and surface modeling in a large class of extended Chebyshev spaces (2021)
  4. Seiki Ohnishi: Gxsview: Geometry and cross section viewer for calculating radiation transport (2021) not zbMATH
  5. Fasiolo, Matteo; Nedellec, Raphaël; Goude, Yannig; Wood, Simon N.: Scalable visualization methods for modern generalized additive models (2020)
  6. Frolov, V. F.; Galaktionov, V. A.; Barladyan, B. H.: Comparative study of high performance software rasterization techniques (2020)
  7. Guha, Sumanta: Computer graphics through OpenGL. From theory to experiments (2019)
  8. Róth, Ágoston: Algorithm 992: An OpenGL- and C++-based function library for curve and surface modeling in a large class of extended Chebyshev spaces (2019)
  9. Sushkov, A. S.: Control of the rod heating process in moving environment with volume heat formation (2019)
  10. Wu, Lijuan; Li, Bo; Abeysinghe, Arachchige Sasikala Sewwandi; Zhang, Xinci: Design and implementation of B-spline surface mosaic algorithm (2019)
  11. Joseph C. Ferguson, Francesco Panerai, Arnaud Borner, Nagi N. Mansour: PuMA: the Porous Microstructure Analysis software (2018) not zbMATH
  12. Hvidsten, Michael: Exploring geometry (2017)
  13. Li, Zheng; Liu, Yiguang; Li, Jipeng; Xu, Wenzheng: The mapping-adaptive convolution: a fundamental theory for homography or perspective invariant matching methods (2017)
  14. Pierret, Julien; Shen, Samuel S. P.: 4D visual delivery of big climate data: a fast web database application system (2017)
  15. Sanagawa, Ryoji; Hasegawa, Kyoko; Li, Liang; Tanaka, Satoshi: The stochastic highlighting of polygon edges in the transparent visualization of large-scale polygon meshes: application to visualizing a high-energy elementary particle detector (2017)
  16. Tingelstad, Lars; Egeland, Olav: Automatic multivector differentiation and optimization (2017)
  17. Ahmad Hosney Awad Eid: Optimized Automatic Code Generation for Geometric Algebra Based Algorithms with Ray Tracing Application (2016) arXiv
  18. Aliev, Ali V.; Mishchenkova, Olga V.; Lipanov, Alexey M.: Mathematical modeling and numerical methods in chemical physics and mechanics (2016)
  19. Fan, Tian-Qi; Guo, Li-Xin; Liu, Wei: A novel OpenGL-based MoM/SBR hybrid method for radiation pattern analysis of an antenna above an electrically large complicated platform (2016)
  20. Feltman, Nicolas; Angiuli, Carlo; Acar, Umut A.; Fatahalian, Kayvon: Automatically splitting a two-stage lambda calculus (2016)

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